check before: 2026-01-01
Product:
Microsoft Edge, Windows
Platform:
Web, World tenant
Status:
In development
Change type:
Links:
Details:
Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.
Change Category:
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Scope:
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Release Phase:
General Availability
Created:
2025-11-17
updated:
2025-11-17
Docu to Check
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MS workload name
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summary for non-techies**
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Direct effects for Operations**
Performance Degradation
Switching to WARP for WebGL workloads may lead to slower rendering performance in applications that rely on WebGL, especially in headless environments and virtual machines, resulting in a suboptimal user experience.
- roles: Web Developers, End Users
- references: https://docs.microsoft.com/en-us/microsoft-edge/web-platform/, https://www.techradar.com/news/microsoft-edge-gets-new-webgl-backend
Compatibility Issues
Applications that depend on specific WebGL features may encounter compatibility issues or unexpected behavior due to the change in the rendering backend, potentially leading to application failures or degraded functionality.
- roles: Software Engineers, Quality Assurance Testers
- references: https://www.chromium.org/developers/blog/webgl-backend-changes, https://www.zdnet.com/article/microsoft-edge-gets-new-webgl-backend/
Configutation Options**
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explanation for non-techies**
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** AI generated content. This information must be reviewed before use.
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Last updated 3 weeks ago ago